A_CFlameMissile
Removes the INVISIBLE flag and plays the sound ClericFlameExplode on the BODY channel. In addition it spawns 8 CircleFlame actors at 90 degree angles in a circle around the actor in which it hit. These actors are set such that they begin rotating (4 in one direction, 4 in the other) around the actor.
A_CFlameMissile
(no parameters)
This code pointer is restricted to CFlameMissile and actors inheriting from it.
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