A_BrainSpit


Spits one boss cube for the Doom2 end boss sequence.

A_BrainSpit [(string Actor)]

You can also optionally specify a parameter, which is the actor to spawn instead of the default boss cube.

The sound made when launching the projectile is the attack sound of the actor using A_BrainSpit (or "brain/spit" if no attack sound is defined).

Examples

This example is taken from Doom's Icon of Sin

 See:
   SSWV A 181 A_BrainAwake
   SSWV A 150 A_BrainSpit  // See SpawnShot
   Wait
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