A_BishopSpawnBlur

Spawns a BishopBlur actor at the calling actor's current location. It also uses the number determined in A_BishopDoBlur to determine the number of times it should randomly pick between jumping to the See or Missile state. (For each try there is a 38% chance of it choosing the Missile state.)

A_BishopSpawnBlur

(no parameters)

This code pointer is restricted to Bishop and actors inheriting from it.

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