A_BishopAttack2
Fires a single BishopFX projectile. Decrements the counter set by A_BishopAttack. If the counter reaches 0 or the target is lost then it will jump back to the See state.
A_BishopAttack2
(no parameters)
This code pointer is restricted to Bishop and actors inheriting from it.
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.