A_BetaSkullAttack


The attack of press-release beta Doom's version of the lost soul. It is an invisible, instant attack that directly inflicts damage to the target, unless the target belongs to the same species as the calling actor. Since the damage is inflicted in this manner, rather than through a projectile or a hitscan, the function can never trigger infighting.

A_BetaSkullAttack

(no parameters)


When damage is to be inflicted, the calling actor plays its attack sound, which is played on the weapon channel (CHAN_WEAPON), faces its target, and does the damage. The damage inflicted is 1d8 times the calling actor's Damage property, and is of damage type None.

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