A_AcolyteBits

If the calling actor has the SHADOW spawn flag (given to it in a map editor, not in its DECORATE code or through another function), calls A_BeShadowyFoe. If it has the ALTSHADOW (invisible) spawn flag, but not the SHADOW (normal) flag, its render style is set to None.

A_AcolyteBits
(no parameters)

This function is incomplete: its equivalent in Strife did more things, which have not been fully reverse-engineered.

This codepointer is restricted to Acolyte and derived classes.

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